Enchanting …. a deceptively simple profession that is actually a combination of 2 skills: disenchanting (which extracts magical components from magical items), and enchanting (which is the knowledge of how to imbue items with a specific enhancement).
Enhancements may be on armor, ranging from stats boosts (stamina, strength or agility boost to boots and gloves), to outright health boosts (+100 hit points being the most favored for chest items), to more subtle enchants such as increase in mining or skinning skills (gloves) and riding speed (boots).
Weapon enchantments typically increase the damage from the weapon, sometimes directly (+ damage) or indirectly (+ strength, which in melee classes, increase damage output).
Whichever enchantment you get, choose wisely, because only one enchantment can be place on each item at any one time. Some are “easy” enchants, requiring readily obtained dusts and essences, others can be harder, requiring either rare components, or sometime, even rarer formulas.
There does not seem to be a underlaying rationale in this art – as much as the recipes for the enchantments are already known, I lack of understanding about WHY the combinations of said ingredients produces such results. This troubles me, and perhaps one day I may unravel the “science” behind the magic.
Be that as it may, my enchanting services are available to all those who have the coin for it … or who can bring suitable items for trade. My best enchantments to date can be found here.
Love the stories Mo! Keep em coming!
Droops